
Latest updates & news
We will post details of the latest pack updates, new packs, and other important news here! To get more help and discuss with others, join the Discord.
$40
Option Two
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
$60
Option Three
It all begins with an idea. Maybe you want to launch a business. Maybe you want to turn a hobby into something more. Or maybe you have a creative project to share with the world. Whatever it is, the way you tell your story online can make all the difference.
Equipping Armor on Humanoid Characters
Our humanoid characters, the Humans, Elves, and Half-Orcs, all come with their own wardrobe. They also come with wardrobe from the other packs, so if you have all, they can share each others wardrobe.
Plus, Armor Pack 1 and Armor Pack 2 (Rigging coming soon!) add even more wardrobe that can be equipped on the humanoids.
Our Unity integration includes an “Equip Character” script which makes it easy to attach rigged wardrobe to the character bone structure, so you can create your own wardrobe combination.
Mesh Morphing with the Blend Shapes Manager
In this demo video, the Half-Orcs are used to demo the mesh morphing capabilities and our Blend Shapes Manager script which comes with the Unity integration.
Mesh morphing uses non-animated blend shapes to change the physical shape of the mesh, allowing for far more variety in the look of the characters. Our Blend Shapes Manager script makes it easy to adjust the settings in the inspector, save and load presets, set min and max values for each shape, and even randomize the values. The script works at run time as well for in-game customization and randomization.
Customizing textures with Substance painter
Nothing makes these characters more unique for your project than customizing textures. To accomplish this, we provide the Substance Painter source files for most characters.
In this video, we feature the Fish Man and demonstrate how our Substance Painter files are generally set up, and how you can quickly and easily customize the textures and export them for your project without learning much about how to use Painter.
Working with Concept art in Photoshop
Many of our packs include custom concept art, presented in ultra high resolution layered Photoshop format. As with most of what we do, customization and versatility is built into these files.
In Photoshop you can toggle layers to turn on or off wardrobe, body parts / features, and more, or more easily modify the colors or add effects. Packs with concept art will have 3 or more individual images.
Use the concept art on your website, in your game, or however else you see fit. The big studios have concept art. So you should too!
Music and Custom Mixes
We worked with composer Nathan Clearly who has created custom tracks specifically for Infinity PBR assets. Better yet, along with the ready-to-use composers mix, we include all the stems — individual sound tracks — and a Unity Audio Mixer component set up for you to re-mix your own versions.
Packs will also come with 9 drag-and-droppable alternative mixes we’ve already made.
Our inspector script will export all of your custom mixer snapshots with a single button click, making it insanely easy to create music that fits your level and your game.
Audio and our audio clip combiner tool
It may go without saying that audio is extremely important for your game. To help out, many of our packs come with audio, and we have a full Magic and Melee Sound Library package as well.
The audio library was recently updated, in this video we use the first version of the pack to demonstrate how you can use our Audio Clip Combiner tool in Unity to create clips combined from other clips.
Many of our audio clips come with multiple variations, with the intention that you could randomly mix them at run time, or for a more optimized game, mix a couple pre-combined variations and randomize between those.
Either way, this gives you a lot of control over the final audio clips.