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Mesh Morphing with the Blend Shapes Manager

In this demo video, the Half-Orcs are used to demo the mesh morphing capabilities and our Blend Shapes Manager script which comes with the Unity integration.

Mesh morphing uses non-animated blend shapes to change the physical shape of the mesh, allowing for far more variety in the look of the characters. Our Blend Shapes Manager script makes it easy to adjust the settings in the inspector, save and load presets, set min and max values for each shape, and even randomize the values. The script works at run time as well for in-game customization and randomization.

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Equipping Armor on Humanoid Characters

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Customizing Textures with Substance Painter