What’s in the pack
Weapons & Armor Pack 1 is a collection of 30 weapons and armor pieces for fantasy RPGs. The melee weapons cover swords, axes, daggers, spears, maces and staffs, along with a hammer and a club. For ranged combat you get two bows, a crossbow, an arrow and two crossbow bolts. Shields and helmets round out the set, including a helmet with optional horns.
Every object comes with a default look, so you can drag the prefabs into a scene and use them right away. A demo scene shows the pack.
The pieces don’t require rigging. That means they work with most humanoid models, not only Infinity PBR characters. If you use our Human Character pack, its bow and crossbow animations work with the bows and crossbow here.
Make it your own
Most of the objects have mesh morphing. Blend shapes change the shape of a piece, and you can save the result in a prefab or set the shapes from your own scripts to vary your gear in game. The pack also includes our Prefab and Object Manager and Blend Shapes Preset Manager scripts.
For textures, most pieces have Substance Painter source files. They come in bonus files: separate Asset Store packages that you can get for free once you own the pack. Open a file in Substance Painter, change the materials or colors, and export maps for the Built-in Render Pipeline, URP or HDRP. The bonus files include concept art too.
Using it in your game
The Unity 6.0 version ships with materials and a demo in the Built-in Render Pipeline, and you can upgrade its Standard shader materials to URP or HDRP in the Editor. The Unity 6.3 version ships in URP.
LODs aren’t included. Poly budgets differ from project to project, so we suggest making LODs that suit your platform.
Working in Unreal Engine? One of the bonus packages is an Unreal project. Our Unreal and Godot guide explains how to use our packs in Unreal Engine and Godot.